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Experimentation Guide

Master List

Experimentation Master List
Item Potential Enhancement 1)Complexity 2)LevelOffset 3)Rarity 4)ValueFactor
Prefix-Suffix
Comp 1 Comp 2 Comp 3 Comp 4
Mixed Enhancements
3% Bonus Armor
1
1
100
1.05
of Defense
 
+4% TacArc and Range
2
1
75
1.75
Strategic
+8% Extended Range
3
1
50
1.1
Extended
  To Hit +2%
2
1
50
1.1
Precise
6% Bonus Armor
2
1
75
1.75
of Prevention
   
+10% Extended Range
4
2
25
1.12
Distant
+4% Extended Range
1
1
100
1.05
Ranged
+6% TacArc and Range
3
1
50
1.1
Vigilant
  +4 All Attributes
-
-
-
-
-
  To Hit +3%
3
1
25
1.15
Sharpshooting
3% Refire Rate Increase
2
1
20
1.75
Rapid-Fire
9% Bonus Armor
3
1
50
1.1
of Obstruction
  Auto-Repairing +2
2
1
4
1.5
Auto-Repairing
  Accuracy +4
2
1
50
1.1
Exact
  Defense Bonus +4
2
1
50
1.1
of Safeguarding
12% Bonus Armor
4
2
25
1.12
of Protection
+1 Power Regeneration
3
1
5
1.3
Juiced
+1 Heat Cooldown
2
1
20
1.3
Cooling
  Defense Bonus +6
3
1
25
1.15
of Protection
Mk. I Power Converter
1
1
100
1.05
Converting
 
  Accuracy +2
1
1
100
1.05
Precise
  Auto-Repairing +1
1
1
5
1.25
Auto-Repairing
  Defense Bonus +2
1
1
100
1.05
of Fortification
2% Refire Rate Increase
1
1
30
1.05
Accelerated
 
  +16 Maximum Power
3
1
12
1.3
of Amplitude
  +16 Hit Points
3
1
12
1.3
of Durability
  Deflection +1
3
1
25
1.2
Mitigating
  To Hit +4%
4
1
12
1.2
Dead-eye
+2% TacArc and Range
1
1
100
1.05
Efficient
   
+6% Extended Range
2
1
75
1.75
Lenghty
  +8 Hit Points
2
0
25
1.2
of Survival
  To Hit +1%
1
1
100
1.05
Accurate
+12% Extended Range
5
2
15
1.15
Seeking
 
+8% TacArc and Range
4
2
25
1.12
Tactical
  +6 All Attributes
-
-
-
-
-
  Penetration +1
3
1
25
1.2
Armor Piercing
Mk. I Supercharged
1
1
100
1.25
Supercharged
  Auto-Repairing +3
3
1
3
1.75
Auto-Repairing
Mk. I Storage Module
1
1
25
1.2
of Cargo
5% Refire Rate Increase
4
2
10
1.12
Quickened
+10% TacArc and Range
5
2
15
1.15
Desicive
+14% Extended Range
6
3
5
1.17
Seeking
  +2 Penetration Gadget
5
1
12
1.25
Penetrating
Mk. II Supercharged
2
1
75
1.5
Supercharged
+5 Heat Capacity
3
1
10
1.3
of Extension
 
+5 Hazard Charger Bonus
3
1
20
1.2
of Plunder
  +8 Maximum Power
2
1
25
1.2
of Capacity
Mk. II Power Converter
2
1
75
1.75
Modulating
 
+10 Heat Capacity
5
1
2
1.5
of Endurance
+10 Hazard Charger Bonus
4
1
10
1.3
of Ravaging
+15 Heat Capacity
5
1
5
1.4
of Persistance
+15 Hazard Charger Bonus
5
1
5
1.4
of Casualties
  +24 Hit Points
4
1
6
1.4
of Constitution
  +24 Maximum Power
4
1
6
1.4
of Reaction
  +32 Hit Points
5
1
3
1.5
of Longevity
  +32 Maximum Power
5
1
3
1.5
of Atomics
+1 Heat Cooldown
2
1
20
1.3
Cooling
+10% Skill Recharge Rate
3
1
5
1.3
of Readiness
  Accuracy +6
3
1
25
1.15
Sharpshooter
+10 Second Hazard Mode
2
1
50
1.2
of Devastation
  Accuracy +8
4
1
12
1.2
Sniping
  Auto-Repairing +4
4
1
2
2
Auto-Repairing
  Defense Bonus +8
4
1
12
1.2
of Shielding
+15% Skill Recharge Rate
4
1
3
1.4
of Proficiency
+2 Power Regeneration
4
1
3
1.4
Charged
+2 Heat Cooldown
3
1
10
1.4
Dissipating
Mk. II Storage Module
2
1
5
1.3
of Storage
6% Refire Rate Increase
5
2
5
1.15
Speedy
15% Bonus Armor
5
2
15
1.15
of Prevention
+20 Second Hazard Mode
3
1
20
1.3
of Proficiency
  18% Bonus Armor
6
3
5
1.17
of Guarding
7% Refire Rate Increase
6
3
1
1.17
Hyper
+30 Second Hazard Mode
4
1
10
1.4
of Ruin
+20% Skill Recharge Rate
5
1
1
1.5
of Quickness
+3 Power Regeneration
5
1
1
1.5
Shocking
+3 Heat Cooldown
4
1
5
1.5
Anti-Thermal
  Accuracy +10
5
1
6
1.25
Dead-Eye
  Auto-Repairing +5
5
1
1
2.25
Auto-Repairing
  Defense Bonus +10
5
1
6
1.25
of Avoidance
Attribute Enhancements
  Combat +1
1
1
100
1.05
of Conflict
 
Perception +1
1
1
100
1.05
of Observation
Tech +1
1
1
100
1.05
of Engineering
Theory +1
1
1
100
1.05
of Acumen
  Combat +2
2
1
50
1.1
of Battle
 
Perception +2
2
1
50
1.1
of Alertness
Tech +2
2
1
50
1.1
of Systems
Theory +2
2
1
50
1.1
of Aptitude
  Combat +3
3
1
25
1.15
of Fighting
Perception +3
3
1
25
1.15
of Acuity
Tech +3
3
1
25
1.15
of Computers
Theory +3
3
1
25
1.15
of Brilliance
  Combat +4
4
1
12
1.2
of Warfare
Perception +4
4
1
12
1.2
of Cunning
Tech +4
4
1
12
1.2
of Engineering
Theory +4
4
1
12
1.2
of Intellect
  Combat +5
5
1
6
1.25
of the Warrior
 
Deflection +2
5
1
12
1.25
Preventive
Perception +5
5
1
6
1.25
of Awareness
Tech +5
5
1
6
1.25
of Technology
Theory +5
5
1
6
1.25
of Genius
To Hit +5%
5
1
6
1.25
True-shot
Weapon Damage Enhancements
+1 Contamination Damage
1
1
100
1.05
of Pollution
   
+1 Corrosive Damage
1
1
100
1.05
of Biting
+1 Energy Damage
1
1
100
1.05
of Sparks
+1 Fire Damage
1
1
100
1.05
of Charring
+1 Physical Damage
1
1
100
1.05
of Hammering
+0-2 Contamination Damage
2
1
75
1.75
of Affliction
 
+0-2 Corrosive Damage
2
1
75
1.75
of Corroding
+0-2 Energy Damage
2
1
75
1.75
of Energy
+0-2 Fire Damage
2
1
75
1.75
of Combustion
+0-2 Physical Damage
2
1
75
1.75
of Pounding
+1-2 Contamination Damage
3
1
50
1.1
of Marring
+1-2 Corrosive Damage
3
1
50
1.1
of Stinging
+1-2 Energy Damage
3
1
50
1.1
of Voltage
+1-2 Fire Damage
3
1
50
1.1
of Searing
+1-2 Physical Damage
3
1
50
1.1
of Smashing
Mk. I Penetrating
1
1
100
1.05
Piercing
+0-3 Contamination Damage
4
2
25
1.12
of Radiation
+0-3 Corrosive Damage
4
2
25
1.12
of Wasting
+0-3 Energy Damage
4
2
25
1.12
of Electricity
+0-3 Fire Damage
4
2
25
1.12
of Blazing
+0-3 Physical Damage
4
2
25
1.12
of Flattening
+1-3 Contamination Damage
5
2
15
1.15
of Ravaging
+1-3 Corrosive Damage
5
2
15
1.15
of Corruption
+1-3 Energy Damage
5
2
15
1.15
of Power
+1-3 Fire Damage
5
2
15
1.15
of Scorching
+1-3 Physical Damage
5
2
15
1.15
of Crushing
+0-4 Contamination Damage
6
3
5
1.17
of the Apocolypse
+0-4 Corrosive Damage
6
3
5
1.17
of Disintegration
+0-4 Energy Damage
6
3
5
1.17
of the Sun
+0-4 Fire Damage
6
3
5
1.17
of the Inferno
+0-4 Physical Damage
6
3
5
1.17
of Destruction
+12% TacArc and Range
6
3
5
1.17
Calculating
+7 All Attributes
-
-
-
-
-
Mk. II Penetrating
2
1
75
1.75
Armor-Piercing
Resistances Enhancements
+2 Resistance (All)
1
1
100
1.05
of Stoutness
 
+6 Contamination Resistance
1
1
100
1.05
Shielded
+6 Corrosive Resistance
1
1
100
1.05
Anticorrosive
+6 Energy Resistance
1
1
100
1.05
Laminated
+6 Fire Resistance
1
1
100
1.05
Lacquered
+6 Physical Resistance
1
1
100
1.05
Aegis
+12 Contamination Resistance
2
1
75
1.75
Shielded
+12 Corrosive Resistance
2
1
75
1.75
Anticorrosive
+12 Energy Resistance
2
1
75
1.75
Laminated
+12 Fire Resistance
2
1
75
1.75
Insulated
+12 Physical Resistance
2
1
75
1.75
Warding
+3 Resistance (All)
2
1
75
1.75
of the Expert
+18 Contamination Resistance
3
1
50
1.1
Shielded
+18 Corrosive Resistance
3
1
50
1.1
Anticorrosive
+18 Energy Resistance
3
1
50
1.1
Laminated
+18 Fire Resistance
3
1
50
1.1
Shielded
+18 Physical Resistance
3
1
50
1.1
Shielding
+4 Resistance (All)
3
1
50
1.1
of the Elite
+24 Contamination Resistance
4
2
25
1.12
Shielded
+24 Corrosive Resistance
4
2
25
1.12
Anticorrosive
+24 Energy Resistance
4
2
25
1.12
Laminated
+24 Fire Resistance
4
2
25
1.12
Flame Retardant
+24 Physical Resistance
4
2
25
1.12
Absorbing
+5 Resistance (All)
4
2
25
1.12
of the Veteran
+30 Contamination Resistance
5
2
15
1.15
Shielded
+30 Corrosive Resistance
5
2
15
1.15
Anticorrosive
+30 Energy Resistance
5
2
15
1.15
Laminated
+30 Fire Resistance
5
2
15
1.15
Hydrated
+30 Physical Resistance
5
2
15
1.15
Securing
+6 Resistance (All)
5
2
15
1.15
of the Master
+36 Contamination Resistance
6
3
5
1.17
Shielded
+36 Corrosive Resistance
6
3
5
1.17
Anticorrosive
+36 Energy Resistance
6
3
5
1.17
Laminated
+36 Fire Resistance
6
3
5
1.17
Aqueous
+36 Physical Resistance
6
3
5
1.17
Defensive
+8 Resistance (All)
6
3
5
1.17
of the Hero
Mk. VI Supercooled
6
1
5
1.2
of the Arctic
Chassis/Power Plant Enhancements
  Mk. I Collector Series
1
1
6
2
Collectible
 
Mk. I Military Construction
1
1
100
1.05
of War
Mk. I Performance Brakes
1
1
100
1.05
of Braking
Mk. I Performance Drivetrain
1
1
100
1.05
Performance
Mk. I Performance Frame
1
1
100
1.05
Rugged
Mk. I Performance Heatsink
1
1
100
1.05
of Dissipating
Mk. I Performance Power Conduits
1
1
100
1.05
Energized
Mk. I Performance Radiator
1
1
100
1.05
Cooling
Mk. I Performance Suspension
1
1
100
1.05
Shock Absorbing
Mk. III Supercooled
3
1
50
1.05
of Frost
Mk. II Performance Brakes
2
1
75
1.05
of Stopping
Mk. II Performance Drivetrain
2
1
75
1.1
Swift
Mk. II Performance Frame
2
1
75
1.05
Strengthened
Mk. II Performance Heatsink
2
1
75
1.1
of Dispersion
Mk. II Performance Power Conduits
2
1
75
1.05
Amplified
Mk. II Performance Radiator
2
1
75
1.05
Boosted
Mk. II Performance Suspension
2
1
75
1.05
Absorbing
Mk. III Performance Brakes
3
1
50
1.15
of Friction
Mk. III Performance Drivetrain
3
1
50
1.15
Speedy
Mk. III Performance Frame
3
1
50
1.15
Reinforced
Mk. III Performance Heatsink
3
1
50
1.15
of Diffusion
Mk. III Performance Power Conduits
3
1
50
1.15
Amplified
Mk. III Performance Radiator
3
1
50
1.15
Upgraded
Mk. III Performance Suspension
3
1
50
1.15
Stabilized
Mk. V Supercooled
5
1
10
1.15
of Freezing
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(P)
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(F)
Functional
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